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- // /_/ /_//_/ / /__ ./ / __/ /// / /. /\__\/ /\ \\/
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- \________/ /___/ // /__/ // /__/\ /__/ /_______/ // /__/ /
- \_______\/____\/_\/\__\/_\/\__\/ \__\/\_______\/_\/\__\/
-
- PINBALL DREAMS from 21ST CENTURY (Docs)!
- Typed in by ... MaZ!/QUARTEX
-
-
- LOADING
- ---------------------------------------------------------------------------
- Disconnect all external hardware except the mouse and a second drive (if
- using one). Insert disk 1 into the internal drive and disk 2 into the
- external drive if connected. If not using a second drive insert disk 2
- into the internal drive when prompted.
-
-
- MAIN MENU
- ---------------------------------------------------------------------------
- To load a table use F-keys 1 to 4:
-
- F1 - IGNITION TABLE (easiest)
- F2 - STEEL WHEEL TABLE
- F3 - BEAT-BOX TABLE
- F4 - NIGHTMARE TABLE (hardest)
-
- The space-bar toggles the hi-score table.
-
-
- GAME CONTROLS
- ---------------------------------------------------------------------------
- F1 - F8 - No. of players (maximum 8 players)
- (F1 = 1 player, F8 = 8 players)
-
-
- MOUSE
- ---------------------------------------------------------------------------
- Drag downards - Pull back spring (for shooting ball)
- Left mousebutton - let go of spring (shoot ball)
- Arrow-Down - Pull back spring (release to shoot ball)
- P - Pause (any keypress restarts)
- ESC - Quit table (after pausing)
- ESC - Quit current game (when ball is in chute)
- Right SHIFT/ALT/AMIGA - flip right flipper cycle lit/unit lights clockwise
- Left SHIFT/ALT/AMIGA - flip left flipper cycle lit/unit lights anti-cloc.
- SPACE BAR - Tilt the table
- M - Toggle Music on/off
-
- If at the end of a game you have made a high-score, simply type in your
- name (3 letters allowed) when prompted. The delete key can be used to
- correct mistakes. If you want to save high-scores to disk make sure that
- disk 2 is always write-enabled. If you don't want to save high-scores
- press the left mousebutton when asked to write enable the disk.
-
-
- GENERAL INFORMATION
- ---------------------------------------------------------------------------
- The JACKPOT is a score counter which is built up by all participating
- players together during the game. It is reset each time a JACKPOT is
- awarded to a player.
- Many of the lights on the tables have letters written on them which enable
- special features as follows:
-
- XB - Extra Ball
- DB - Double Bonus
- SB - Score Bonus
- HB - Hold Bonus
- xxxK - Score xxx thousands
-
- A flashing light is often a hint as to where you can raise your score and
- collect the bonuses.
-
-
- THE TABLES
- ---------------------------------------------------------------------------
-
-
- TABLE 1 "INGNITION"
-
- "WARP" ROLL OVERS - Light all letters to collect 2, 3, 4, 6 + 8 times
- bonus multiplier, then 1 MILLION points each time
- afterwards.
- "LIGHT" TARGETS - Light all letters to enable EXTRA BALL, 5 and 10
- MILLION points in turn. The bonus will then swap
- between 5 and 10 MILLION points everytime after-
- wards. If PLANET WARP is enabled at the same time
- you are awarded a bonus PLANET WARP.
- TOP-LEFT PASSAGE - Collect and raise the current RAMP VALUE. The RAMP
- VALUE will step down one step every 20 seconds.
- Also awards PLANET WARP, 5 and 10 MILLION points
- when enabled.
- RIGHT PASSAGE - Scores one BOOST (10,000 points) and lights the
- next SUN letter. Also scores DOUBLE BONUS and HOLD
- BONUS when enabled.
- BALL TRAP - Collect and cycle the current points value and
- collect EXTRA BALL, JACKPOT and SCORE BONUS when
- enabled.
- "RED" TARGETS - Add an IGNITION letter when all 3 are lit.
- "IGNITION" LETTERS - Collect when all letters lit.
- PLANET WARP - Awards a DOUBLE SCORE BONUS when you reach Pluto.
- "SUN" LETTERS - Enable HOLD BONUS, SCORE BONUS and DOUBLE BONUS
- in turn when all lit. SCORE and DOUBLE BONUS are
- repeated every time after this.
-
-
-
- TABLE 2 "STEEL WHEEL"
-
- "ARROW" ROLL-OVERS - Collecting are flashing arrows scores 1, 2, 3, 5,
- 10 and 20 MILLION points in turn. Lighting all
- arrow scores 2, 3, 4, 5, 6 and 7 times bonus
- multiplier in turn and 1 MILLION points each time
- afterwards.
- "STEAM" DROP TARGETS - When all lit the ticket price for the left ramp is
- increased.
- RIGHT DROP TARGETS - When all lit these enable text "green" score in
- the RIGHT BALL-TRAP.Also enables HOLD BONUS, SCORE
- BONUS, DOUBLE BONUS and JACKPOT in turn.
- RIGHT BALL-TRAP - Collect the lowest flashing "green" score and
- score EXTRA CARRIER when lit.
- TOP BALL-TRAP - Spin the WHEEL if enabled.Awards 1 MILLION points,
- EXTRA BALL, 2 MILLION points, JACKPOT, 3 MILLION
- points or raises the TICKET PRICE randomly. Also
- scores HOLD BONUS, SCORE BONUS and DOUBLE BONUS
- when lit.
- LEFT RAMP - Collect TICKET VALUE.
- CENTER RAMP - Collect TRAIN VALUE.
- LEFT RAMP+CENTER RAMP - Score 1 MILLION points when completed alternately
- within 5 seconds.
- TOP PASSAGE - Enables EXTRA CARRIER and the WHEEL, and collects
- JACKPOT or EXTRA BALL when enabled.
- EXTRA CARRIER - Raises TRAIN VALUE in four steps.
-
-
- TABLE 3 "BEAT-BOX"
-
- "DOLLAR" TARGETS - Light all to enable EUROPE TOUR,USA TOUR and WORLD
- TOUR in turn.
- "STAR" ROLL-OVERS - Score 2, 3, 4, 6, 8 and 10 times bonus multiplier
- when al lit and scre DOUBLE BONUS each time after-
- wards.
- BALL TRAP - Collect SCORE BONUS , DOUBLE BONUS, HOLD BONUS,
- EXTRA BALL, JACKPOT and MEGAHIT when enabled.
- LEFT TUNNEL - Light all arrows to enable LP/CD/MC and enable
- HOLD BONUS, DOUBLE BONUS and SCORE BONUS in turn.
- CENTER TUNNEL - Enable SINGLE. Lighting all arrows cycles MAXI and
- VIDEO each time afterwards.
- RIGHT TUNNEL - Light all arrows to enable MOVIE.
- RIGHT RAMP - Collect SINGLE, VIDEO, MAXI, LP/CD/MC and MOVIE.
- Also raises USA and EUROPE CHARTS when enabled.
- Collecting all items during one play enables EXTRA
- BALL bonus.
- LEFT RAMP - Collect EUROPE/USA/WORLD TOUR bonuses when enabled
- Collecting WORLD TOUR enables JACKPOT.
- MID TARGET - Enable EUROPE CHARTS.
- RIGHT TARGET - Enable USA CHARTS.
- NUBER ONE - Reaching number 1 in USA or EUROPE CHARTS awards 5
- MILLION points.
-
-
-
- TABLE 4 "NIGHTMARE"
-
- "DIE" ROLL-OVERS - Light the letters to score 2, 4, 6, 8 and 10 time
- bonus multiplier in turn. Scoring 6,8 and 10 times
- bonus multiplier enables DOUBLE BONUS. Scoring 10
- times bonus multiplier enables EXTRA BALL.
- "RIP" TARGETS - Light al letters to add GRAVEYARD leter and enable
- MYSTERY SPIN.
- LEFT BALL-TRAP - Collect MYSTERY SPIN: either 100,000 points, HOLD
- BONUS, 3 MILLION points, 10 MILLION points, RETURN
- LANES LIT (Return-lanes activates HURRY-UP and
- EXTRA BALL), EXTRA BALL, CATCH UP (Double ur score
- or add the highest score reached to your own) or
- JACKPOT.
- TOP-RIGHT BALL-TRAP - Collect lowest flashing "red" score and DOUBLE
- BONUS when enabled.
- TOP BALL-TRAP - Shoot the bal here 3 times to enable BALL LOCK and
- MULTI-JACKPOT. Also collects SCORE BONUS, EXTRA
- BALL, JACKPOT and SUPER-JACKPOT when enabled.
- BALL-LOCK - Lock your current ball in either BALL-TRAP to add
- JACKPOT MULTIPLIER then shoot your new ball into
- TOP BALL TRAP to collect MULTI-JACKPOT.
- JACKPOT & MULTIJACKPOT - Enables SUPER JACKPOT for 7 seconds.
- LEFT/RIGHT RAMPS - Shoot the ball onto a flashing ramp to advance the
- timer and reach MIDNIGHT. Shooting the ball into
- each ramp in turn within 8 seconds awars 1 MILLION
- points.
- MIDNIGHT - Reaching MIDNIGHT enables HURRY-UP and awards 5
- MILLION points each time you put a bal onto a ramp
- (in a 30 second period).
- HURRY-UP - Enabling HURRY-UP awards the displayed decreasing
- score.
- RIGHT PASSAGE - Collect the current BONUS value and trigger HURRY-
- UP when enabled. Shooting the ball all the way
- around the passages within 5 seconds awards 1 MIL.
- points and raises current bonus value.
-
- end.
-